Come See Beautiful Cortanica! Land of warm,
gentle breezes and a simple,
island way of life! See your travel
agent today!
The morning's light brought us
ill news. Some time over the course of the
night, the
Americans dropped in some reinforcements to increase their
numbers. It
seems that they are not content to occupy our country, but they
also wish to
destroy our economy and intimidate us with their numbers. The
local peasants
are terrified by the aircraft flying overhead regularly now,
fearing a
"mistaken" airstrike against them. We do our best to offer
security to our
people, but the Americans will attack civilian targets
without a second
thought, claiming it a "war on drugs." We will show them
war.
[The first mission was to
intercept some reinforcements heading for the
base. They were
dropped into the north field and had to make their way
along the main
road leading into their base. We sent out our main force to
intercept them
and attempt to control the bridges that act as access points
to the north
field. We quickly gained control of the west bridge and moved
to the central.
Here, we met some light resistance, but soon we gained the
middle bridge as
well. Alpha squad then moved to the area west of the
trenches and
began to engage the enemy at longer ranges. We took some
casualties, but
our medics were able to keep people in the fight.]
As we assaulted the Americans,
we learned that there were pieces of a plane
we shot down
earlier somewhere in the area. Our fearless leader ordered us
to recover the
seat of the plane in order to prove to the world what is
going on in our
country and to show the Americans the very real threat they
face by meddling
in our affairs. Some of our countrymen gave us the general
area where the
plane went down, but due to their poor education and terrible
directional
skills, it took us some time to find it. We only happened upon
it when one of
our fighters was chased into the thick woods by enemy
soldiers. Right
before he was killed, he transmitted the location of the
seat so that we
could recover it. In light of this difficulty, I have taken
it as a personal
initiative to help improve the education of our poor
country. Once
this is all over, I hope our people will have a basic
understanding of
distances and directions.
[We were tasked with finding
the seat from the F18 recon plane that was shot
down earlier in
the story line. This, for some reason, was the most
difficult mission
for us because we couldn't seem to figure out where the
sparse intel we
had intended us to look. After scouring the entire north,
north east, and
extreme north west sections of the field, we gave up on the
seat. It was not
until the second day of action that one of our medics just
happened upon the
seat as he was being chased from the trenches. He
broadcast the
location of it to the team incase he was hit, and we quickly
mounted a
recovery team to get it. Myself and the majority of Delta cell
recovered it and
Delta made the successful delivery to our base.]
After we had bloodied the
Americans' noses, we began to get our mortars in
place. Our
fearless leader himself moved and assembled the mortars, leaving
the rest of us to
continue showing the Americans what a bad idea it was to
come to our
island! With the help of these mortars, we were able to fight
on the same terms
as the intruders, raining down fire and destruction from
the sky, keeping
them in constant fear of our just retribution for invading.
Once these were
in place, it was now time to strike at the traitors within
our own border.
One whose name I will not speak, a traitor to his own
people and
country, was en route to meet with the Americans to give them
information
against us. Ha! Those swine shot the traitor's own body guard!
The Americans
killed one of his escorts, then realized who he was.
Thankfully, they
left him with only one guard while they ran off, in fear no
doubt. My own
lieutenant and medic stumbled upon the waiting traitor and
killed him and
his escort. Death to all those who would oppress the people!
[We were tasked with setting up
our mortars and securing them. At this
point, we were
able to hold most of the combat at the east end of the field,
keeping the
Americans occupied just outside their base and then up into the
northern field.
Our commander was able to carry out this mission himself
without any
interference. Once this was done, we were to seek out Rico Diaz
and assassinate
him, as well as eliminate any guards sent with him. Two
Alpha cell
members were moving through the trenches when they spotted the
waiting Diaz and
eliminated the entire entourage.]
As the battle grew, we decided
to recover some hidden weapons to help us
repel the
invaders. Our weapons were stashed all across the island, so we
had to do a
little leg work. We made it to one of the caches, just as the
enemy was coming
up on it. We secured the weapons and got them out.
Another group of
our soldiers quickly found a second cache and extracted it.
We had a hard
time fighting to the north side of the island, but we
eventually got a
foot hold and sent people to recover the last cache.
Things did not go
so well. The Americans found the weapons before we could,
largely due to
the time it took us to get into the north. They destroyed
the weapons
before we could recover them, but hey, two out of three ain't
bad, or so that
American rock singer says. Despite this set back, we were
able to arm our
mortars and rain doom down upon the doomed heads of our
doomed enemies!
[We did, in fact, manage to get
two of the caches back to base. We had some
heavy fighting
over one case, however we were able to secure it and
transport it out
safely. The last case, located on the extreme north end of
the field, was
never recovered. The plan was to punch a hole across the
creek and get
Bravo cell across to search the field. We had a hard time
gaining access to
the northern field, but we finally got them across, albeit
too late. Later
on, we were able to recover the one cache we lost, but we
did not know that
it had already been removed from play, just following
orders. We then
sent some of the mortar rounds to the weapons to arm them
and put them to
use.]
Once our mortars were armed, we
had to take out a communications relay tower
nearby. The
Americans and the pitiful Federal troops were using it to
assist in their
field communications, and they had to be taught that any
structure they
place on our land will be destroyed. We do not tolerate
foreign
governments using our airwaves against us!
[Now we had to destroy a tower
by actually gaining access to it and planting
a charge. Since
we had control over most of that end of the field, we were
able to easily
make our way to the tower and plant the charge. This mission
went off without
any interference or fighting.]
A courier from Soro was
bringing us a message when he was intercepted by the
Americans. We
were tasked with finding him and escorting him back to our
commander.
Sadly, this brave soldier was killed before we could come to his
aid. When Soro
learned that his courier was down, he quickly made his way
to our position
to help out. We learned that the Americans had dropped
another package
into the area and once again, we set out to close their post
office!
[The courier we were supposed
to protect and escort never stood a chance.
Before we could
even find him, he was eliminated. I never even saw the
courier. I don't
think ANYONE saw the courier but the enemy. Next time,
I'm going to
request that he not go waltzing through a combat zone. Stoopid
shortcuts! Not
dwelling on this defeat, we had new orders to once again
intercept a
package that was dropped by the Americans into the field. Yet
again, we were
unable to even come close to the area without having to fight
our way through.
We killed quite a number of them, but ultimately they were
able to recover
their package.]
We learned the terrible news of
the latest package. The American scientists
developed a virus
to kill our coca plants, destroying our economy
completely. Many
people on our island depend on the money earned from the
coca plant. The
foreign invaders wish to strip these people of their
livelihoods,
forcing them to starve, simply because they do not approve of
what we do on our
own soil, with our own resources! We took the war to
them, once again,
but sadly we were unable to locate any of the bombs.
While our coca
production is now ruined, we have succeeded in forcing the
invaders out of
our country and off our soil. We inflicted heavy casualties
all the way to
their helicopters, never once letting them forget that WE
drove them out.
We do not falter in the face of a bully; we will not step
down; we will not
retreat from those who oppress us! The people will rise up
and speak with
one voice! And soon, the Americans will hear that voice
echoing across
their land!
[There was another package
dropped into the area and we had to recover it.
We failed to do
so, but yet again we inflicted serious casualties. We
learned that the
items were bombs and the enemy had to place them around the
field, then
extract once they were set. Despite our frantic searching, they
were able to set
all three bombs and extract. The fighting was extremely
fierce all the
way to the LZ, but they succeeded in getting out. We may be
down our main
cash crop, but next year, we're playing for keeps!]
After Thoughts:
This was one of
the best produced games I've attended to date. I have to
give Team
Blackjack credit for their props and new medic system. It was
great to be
hauling around a weapons crate that actually had AK47s in it,
even if they were
cheap springers. The mortars were well built, and that
ejection seat was
damn heavy! Silly me for thinking I'd just take a little
stroll through
the woods with it.
The medic system used for the
game was truly innovative. Blackjack had
decks of cards
made for the medics. Each deck had 4 cards in it, Grazing
wound, Light
Wound, Serious Wound, and Lethal wound. The card drawn
dictated how long
the medic had to stay in contact with the player to heal
them, 1 minute, 3
minutes, 5 minutes, and the final card indicating that the
player was dead
and had to respawn. At first I wasn't sure how this would
work, but
providing that everybody was shuffling their decks and following
the rules, it
worked out great.
The game was also interesting because the two sides were not always
trying
to do the same
thing, but from opposite perspectives. We had our missions,
the enemy had
theirs, and sometimes those two overlapped and we'd fight.
Sometimes we'd
pull off a mission without having to fire a shot, sometimes
we'd do nothing
but shoot and fail the mission. There was plenty of action,
but it wasn't
futile after a time, and it was constantly dynamic. There was
confusion,
chaos, bad intel, enemy everywhere, and a constant stream of
orders. We
spent 3 hours in the field at a time, so there was no lost time
due to mission
briefings or non-play discussions of anything. We didn't
have to listen
to the hosts ramble on about this, that, and the other. We
didn't have to
wait for people to reload their guns, or charge their
batteries. We
had 3 hours at a time, start to finish, and by god, we used
every last
minute, every last inch of field. When the horn blew, I was
tired, hungry,
bloody, and I wanted more.
Adam Phillips
Team Llama